Refactor CMake and VSCode settings; add Day 4 solution
- Updated .vscode/settings.json to enhance Clangd configuration and disable IntelliSense. - Removed obsolete Clang-Format and Clang-Tidy tasks from .vscode/tasks.json. - Modified CMakeLists.txt to enable compile commands export and adjusted target properties for Day 4. - Added new CMakeLists.txt and main.cpp for Day 4 solution, implementing diagram parsing and movable paper counting logic. - Included test_input and puzzle_input files for Day 4. - Deleted the run-clang-tidy.sh script as it is no longer needed.
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11 changed files with 605 additions and 54 deletions
128
day4/main.cpp
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128
day4/main.cpp
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#include <algorithm>
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#include <array>
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#include <cstddef>
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#include <expected>
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#include <fstream>
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#include <functional>
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#include <iostream>
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#include <iterator>
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#include <map>
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#include <mdspan>
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#include <numeric>
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#include <print>
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#include <ranges>
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#include <string>
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#include <string_view>
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#include <vector>
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struct Diagram {
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std::vector<int> data;
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size_t width;
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size_t height;
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auto mdspan() const { return std::mdspan(data.data(), height, width); }
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};
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auto printMap(const Diagram &diagram) {
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auto mdspan = diagram.mdspan();
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for (auto row = 0UZ; row != mdspan.extent(0); row++) {
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for (auto col = 0UZ; col != mdspan.extent(1); col++) {
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std::print("{}", mdspan[row, col]);
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}
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std::println();
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}
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// std::println("Map: {}", diagram.data);
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std::println("Width: {}", diagram.width);
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std::println("Height: {}", diagram.height);
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}
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auto parseMap(const std::string &filename) -> std::expected<Diagram, std::string> {
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std::ifstream inputF{filename};
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if (!inputF) {
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return std::unexpected{"Some file open error.\n"};
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}
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Diagram diagram{};
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std::string puzzleLine{};
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while (std::getline(inputF, puzzleLine)) {
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// std::println("{:3}: {}", diagram.height, puzzleLine);
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diagram.data.push_back(0);
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diagram.data.append_range(puzzleLine | std::views::transform([](char c) -> int { return c == '.' ? 0 : 1; }) |
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std::ranges::to<std::vector<int>>());
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diagram.data.push_back(0);
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diagram.height++;
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// ugly
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diagram.width = puzzleLine.length() + 2;
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}
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// also ugly, bound it with 0s
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diagram.data.append_range(std::vector<int>(diagram.width, 0));
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diagram.data.insert_range(diagram.data.begin(), std::vector<int>(diagram.width, 0));
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diagram.height += 2;
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printMap(diagram);
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// auto ms2 = std::mdspan(diagram.data.data(), diagram.width, diagram.height);
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return std::move(diagram);
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}
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auto countMovablePaper(const Diagram &diagram) -> long {
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long nMovablePaper{};
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auto mdspan = diagram.mdspan();
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for (auto row = 1UZ; row != mdspan.extent(0) - 1; row++) {
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for (auto col = 1UZ; col != mdspan.extent(1) - 1; col++) {
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if (mdspan[row, col] == 1) {
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// std::print("checking [{},{}]:", row, col);
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// shitty kernal
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int upLeft = mdspan[row - 1, col - 1];
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int up = mdspan[row - 1, col];
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int upRight = mdspan[row - 1, col + 1];
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int left = mdspan[row, col - 1];
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int right = mdspan[row, col + 1];
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int downLeft = mdspan[row + 1, col - 1];
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int down = mdspan[row + 1, col];
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int downRight = mdspan[row + 1, col + 1];
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// caveman shit
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if ((upLeft + up + upRight + left + right + downLeft + down + downRight) < 4) {
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// std::println("Found");
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nMovablePaper++;
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}
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}
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// std::println();
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}
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}
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return nMovablePaper;
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}
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auto main() -> int {
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auto testCase = parseMap("test_input");
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if (testCase) {
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auto testResult = countMovablePaper(*testCase);
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std::println("P1 Testcase result: {}", testResult);
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// auto testResultP2 = countMovablePaper(*testCase);
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// std::println("P2 Testcase result: {}", testResultP2);
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} else {
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std::print("{}\n", testCase.error());
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}
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auto realPuzzle = parseMap("puzzle_input");
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if (realPuzzle) {
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auto realResult = countMovablePaper(*realPuzzle);
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std::println("P1 Real result: {}", realResult);
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// auto realResultP2 = countJoltagesP2(*realPuzzle);
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// std::println("P2 Real result: {}", realResultP2);
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} else {
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std::print("{}\n", realPuzzle.error());
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}
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return 0;
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}
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